Hi, I’m Andrés

I’m a gameplay-focused developer. I’ve worked on large free-to-play mobile titles, vertical slice projects, and several game jam games. I enjoy experimenting with different genres, prototyping ideas, and making gameplay feel responsive and fun. My main experience is with Unity and C#, and I’ve also developed projects in Unreal Engine using C++ and Blueprints.

Unity C# Unreal Engine C++ Blueprints FMOD Addressables Photon Quantum Git Perforce Jira

Projects

Game of Thrones: Dragonfire (2025)
Client Engineer

A strategy game set in Westeros where players lead a House, command armies, collect dragons with unique abilities, and expand territory across a tile-based map.

Google Play
  • Contributions

    Tile Map Systems Army & Marches Combat Vistualization Territory Management POI Alliance Mechanics
  • Tools

    Unity C# Protocol Buffers Asset Bundles Git
Groovity (2025)
Gameplay Programmer

A 2.5D platformer where players manipulate gravity to move along floors, walls, and ceilings while navigating traps and solving puzzles aboard a spaceship.

Steam
  • Contributions

    Character Controller Custom Gravity Level Reset Hazards & Platforms Dialogue System Audio Integration
  • Tools

    Unreal Engine C++ Blueprints FMOD Perforce
Human 101 (2023)
Gameplay Programmer

A minigame collection where aliens film humans for a TV show. Challenges are inspired by fake mobile game ads and feature a variety of short, playful scenarios.

Gameplay Video
  • Contributions

    Mini-Game Systems Multiplayer Architecture Input Handling UI Audio Integration
  • Tools

    Unity C# Addressables FMOD Git
NFL Clash (2021)
Client Engineer

A mobile strategy game where players collect NFL cards, form a team, and place them on the field to play automated matches in real time, similar to Clash Royale.

Gameplay Video
  • Contributions

    Gameplay Systems Unit Behaviors Playfield Grid Input Integration Debugging Tools Data Visualization Asset Integration Optimization
  • Tools

    Unity C# Addressables Photon Quantum Perforce

Game Jam Projects

Big Nanny is Watching (2025)

A futuristic surveillance game where you play as an AI monitoring and protecting humans, juggling screens and tasks as responsibilities grow. (Hack Jam IX)

Play
Gōu (2025)

Short horror adventure set in rural Japan. Explore misty swamps, uncover a frog-borne curse, and escape a village losing its humanity. (Mini Jam 182)

Play
Beat the Costume! (2025)

Rhythm-based game where a student collects costume fragments from classmates to assemble the best outfit for the school carnival, inspired by Crypt of the NecroDancer. (Hack Jam VIII)

Play
Tower of Bubble (2025)

Wave-based defense game where you lead a commune to protect their tower, gather resources, and upgrade abilities against relentless scientists and robots. (Global Game Jam)

Play