I’m a gameplay-focused developer. I’ve worked on large free-to-play mobile titles, vertical slice projects, and several game jam games. I enjoy experimenting with different genres, prototyping ideas, and making gameplay feel responsive and fun. My main experience is with Unity and C#, and I’ve also developed projects in Unreal Engine using C++ and Blueprints.
A strategy game set in Westeros where players lead a House, command armies, collect dragons with unique abilities, and expand territory across a tile-based map.
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A 2.5D platformer where players manipulate gravity to move along floors, walls, and ceilings while navigating traps and solving puzzles aboard a spaceship.
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A minigame collection where aliens film humans for a TV show. Challenges are inspired by fake mobile game ads and feature a variety of short, playful scenarios.
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A mobile strategy game where players collect NFL cards, form a team, and place them on the field to play automated matches in real time, similar to Clash Royale.
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A futuristic surveillance game where you play as an AI monitoring and protecting humans, juggling screens and tasks as responsibilities grow. (Hack Jam IX)
PlayShort horror adventure set in rural Japan. Explore misty swamps, uncover a frog-borne curse, and escape a village losing its humanity. (Mini Jam 182)
PlayRhythm-based game where a student collects costume fragments from classmates to assemble the best outfit for the school carnival, inspired by Crypt of the NecroDancer. (Hack Jam VIII)
PlayWave-based defense game where you lead a commune to protect their tower, gather resources, and upgrade abilities against relentless scientists and robots. (Global Game Jam)
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