Hi, I’m Andrés

I’m a gameplay-focused developer with a background in both large-scale mobile titles and rapid prototyping. I’ve been involved in the full development cycle of live-service games, ensuring mechanics are fun and responsive. I enjoy working across different genres and building solid gameplay foundations. My core expertise is in Unity and C#, with additional experience in Unreal Engine.

Unity C# Unreal Engine C++ Blueprints FMOD Addressables Photon Quantum Git Perforce Jira

Projects

Game of Thrones: Dragonfire (2025)
Client Engineer

A strategy game set in Westeros where players lead a House, command armies, collect dragons with unique abilities, and expand territory across a tile-based map.

Google Play
  • Contributions

    Tile Map Systems Army & Marches Combat Vistualization Territory Management POI Alliance Mechanics
  • Tools

    Unity C# Protocol Buffers Asset Bundles Git
Groovity (2025)
Gameplay Programmer

A 2.5D platformer where players manipulate gravity to move along floors, walls, and ceilings while navigating traps and solving puzzles aboard a spaceship.

Steam
  • Contributions

    Character Controller Custom Gravity Level Reset Hazards & Platforms Dialogue System Audio Integration
  • Tools

    Unreal Engine C++ Blueprints FMOD Perforce
Human 101 (2023)
Gameplay Programmer

A minigame collection where aliens film humans for a TV show. Challenges are inspired by fake mobile game ads and feature a variety of short, playful scenarios.

Gameplay Video
  • Contributions

    Mini-Game Systems Multiplayer Architecture Input Handling UI Audio Integration
  • Tools

    Unity C# Addressables FMOD Git
NFL Clash (2021)
Client Engineer

A mobile strategy game where players collect NFL cards, form a team, and place them on the field to play automated matches in real time, similar to Clash Royale.

Gameplay Video
  • Contributions

    Gameplay Systems Unit Behaviors Playfield Grid Input Integration Debugging Tools Data Visualization Asset Integration Optimization
  • Tools

    Unity C# Addressables Photon Quantum Perforce

Game Jam Projects

Mask Heist (2026)

A puzzle-stealth game where you infiltrate a grand museum using magical masks to unlock unique abilities. Swap masks to change how you move, hide, and interact with the environment to pull off the perfect heist. (Global Game Jam)

Play
No Way Up (2026)

A physics-based co-op game where you navigate a wheelchair through urban environments full of accessibility barriers. Coordinate movements to overcome clumsy ragdoll physics and reach the goal. (Hack Jam XI)

Play
Aftermath Fellows (2025)

A squad-management game where you lead a crew of helpers to rescue survivors and repair disaster zones. Command your team to clear debris and navigate hazards to restore hope to each area. (Ubisoft's Volunteer Week Game Jam)

Play
Who are you again? (2025)

An exploration puzzle game where you step into a father’s memories through his photographs. Solve environmental puzzles within 3D scenes to piece together a visual narrative of his past. (Unity 20th Anniversary Game Jam)

Play
Big Nanny is Watching (2025)

A futuristic surveillance game where you play as an AI monitoring and protecting humans, juggling screens and tasks as responsibilities grow. (Hack Jam IX)

Play
Gōu (2025)

Short horror adventure set in rural Japan. Explore misty swamps, uncover a frog-borne curse, and escape a village losing its humanity. (Mini Jam 182)

Play
Beat the Costume! (2025)

Rhythm-based game where a student collects costume fragments from classmates to assemble the best outfit for the school carnival, inspired by Crypt of the NecroDancer. (Hack Jam VIII)

Play
Tower of Bubble (2025)

Wave-based defense game where you lead a commune to protect their tower, gather resources, and upgrade abilities against relentless scientists and robots. (Global Game Jam)

Play